3D Character Artist / Character Modeler

Hit Box Games LLC , Posted 14 hours ago

Middle

Freelance

Negotiable

Remote

We are a small independent game team building an unannounced rock-horror story-driven game in Unreal Engine 5.

The project sits at the intersection of games, horror, and rock / metal culture, with creative input from world-class music talent.

The project is currently in prototype / vertical slice stage. This means the work is practical, hands-on, and visible quickly in the build. We are looking for people who like early-stage projects, can work from rough direction, and can help turn a prototype into a stronger pitch demo.

You will work directly with the project leads, with fast feedback and clear short-term goals. The team is small, so good work has real impact.

What are you working on?
  • The name of the project(s): Unannounced rock-horror story-driven game
  • At what stage of the project(s)? Early prototype. Story and vision are defined, but core art, characters, animation, and UE5 vertical slice are still being built.
  • Genres: Action, Adventure
  • Platforms: PC, Console
For which tasks (responsibilities)?

Target:

Help create game-ready 3D characters for an unannounced rock-horror story-driven game in Unreal Engine 5.

The project has an existing lead character art direction. The style is stylized-realistic: believable anatomy and clothing, slightly pushed shapes, strong silhouette, and a comic / cinematic horror feel.

Tasks:

  • Create or finish 3D character models that match the provided style reference.

  • Work from concept art, proxy sculpts, AI-assisted references, written notes, and feedback.

  • Model humanoid and creature / demon-style characters.

  • Build readable anatomy, faces, hair, hands, clothing folds, boots, belts, jewelry, tattoos, and accessories.

  • Prepare clean high-poly and game-ready low-poly character assets where needed.

  • Create UVs, textures, and material-ready assets suitable for Unreal Engine 5.

  • Keep characters practical for rigging, animation, mocap, and possible MetaHuman-compatible workflows.

  • Give short practical notes when a model, reference, or design may cause rigging or animation problems.

  • Keep scope realistic for a prototype / vertical slice.

What kind of professional are we looking for?

Strong 3D character art portfolio.

Ability to match an existing stylized-realistic character style.

Strong anatomy, face, hair, clothing, and material-form judgment.

Game-ready character asset experience.

Clean topology, UV, texture, and export workflow.

Comfortable working from rough references and incomplete early-stage direction.

ZBrush, Blender, Maya, 3ds Max, Substance Painter, Marvelous Designer, Marmoset, Unreal Engine, or similar tools.


Nice to have:

  • Unreal Engine 5 character asset experience.

  • Horror, cinematic, dark fantasy, comic-inspired, or third-person game experience.

  • Creature, demon, monster, or transformation character work.

  • Experience preparing characters for rigging and animation.

  • Experience with MetaHuman-compatible or Unreal-friendly character pipelines.

  • Rock / metal / subculture fashion sensitivity.

What is important for us in a person?
  • Good style-matching judgment.

  • Clear communication.

  • Comfortable with feedback and revisions.

  • Practical about prototype constraints.

  • Able to explain risks without overcomplicating them.

  • Reliable with updates and delivery.

Why do we enjoy working here?
  • Help define the character look of an early-stage Unreal project.

  • Work on stylized horror / rock-culture characters, not generic assets.

  • Direct feedback from project leads.

  • Good portfolio material if the trial goes well.

What are the conditions and bonuses?
  • Remote work.

  • Freelance / contract setup.

  • Short paid trial task first.

  • Flexible schedule by agreement.

The selection process
  1. Send portfolio with notes on what you personally made.

  2. Short intro call or message exchange.

  3. Small paid style-match or production-readiness trial.

  4. Continue on vertical slice character work if the trial fits.

Hit Box Games LLC

Company type: Publisher, Developer

Employees: 11-50

Platforms: PC, Mobile, Console, VR/AR

Genres: Action, Adventure, Puzzle, Simulation, Shooter, Card and/or Board, Casual, Arcade, Fighting, Platformer, Trivia, Hyper-casual

http://www.hitbox-games.com

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